Old School Dragon Slayer II will lead you on an adventure across the game, visiting locations new and old. Along the way, you will uncover new lore on the Dragons, as well as revealing the story of many a brave hero. Expect to complete challenging puzzles, traverse through undiscovered dungeons with multiple threats and face against some of the most fearsome foes we've ever introduced into the game!
What's a Grandmaster quest without rewards? Well, we don't have to worry about that, as Dragon Slayer II has plenty of them!
Once you've completed the quest you'll unlock access to:
The Full Myths' guild, which will contain:
A bank (with deposit box and poll booth)
An armory containing two shopkeepers and an anvil.
A range and a sink
A garden containing 4 Magic Trees.
A mine containing 4 Adamantite rocks and 2 Runite rocks.
A chapel containing an altar.
The Fountain of Myths - Can be used to recharge Skills necklaces, Combat bracelets and Amulets of glory. You will not get the chance of an Eternal glory.
A portal chamber with portals to the Champions' Guild, Heroes' Guild and Legends' Guild.
A library with various lore books.
A dungeon containing a selection of Green, Blue, Red and Black Dragons (including baby dragons).
The armory store will sell the following items:
Dragon dagger (30,000 coins)
Dragon mace (50,000 coins)
Dragon longsword (100,000 coins)
Dragon battleax (200,000 coins)
Shield right half (750,000 coins)
Dragon metal shard (1,800,000 coins)
In the original Dev Blog, we stated the Dragon metal shard would cost 2,000,000 coins. As part of a balancing change regarding the drops of Adamant and Rune dragons, we have reduced this slightly.
Mythical Cape
The Mythical Cape is a new cape which will provide unlimited teleports to the Myths' Guild. It can be purchased and reclaimed from Jack, who is found within the Guild.
Super Antifire Potions
Inside the Myths' Guild is a Herbalist, who will teach you how to unlock the ability to create Super antifire potions in addition to selling a few Herblore supplies. Super antifire potions can be formed by combining Antifire potions with crushed Superior dragon bones, requiring a Herblore level of 92 to do so. Each medicine mixed grants 130 Herblore XP.
Super antifire potions are tradeable and will provide complete fire protection for 2 minutes. The using and trading of Super antifire potions do not require completion of Dragon Slayer II, only the making of the drinks involves quest completion.
The Wrath Altar
Provided you have 95, and above Runecrafting, you'll be able to craft a new tradeable Rune, known as Wrath runes. These runes are crafted via the Wrath altar, located within the Myths' guild. The platform is guarded by several Dragons. You will need a Wrath talisman though, which is a tradeable drop obtained from Adamant Dragons, Rune Dragons or Vorkuta.
Surge Spells
Surge spells form part of the standard spellbook and offer periods from Wind Surge (81 Magic), through to Fire Surge (95 Magic).
Wrath runes and the Surge spells can be used without completing the quest.
Just a reminder: you will get 5% coupon code free of charge in the reps in the event you Buy Runescape Mobile Gold Or OSRS Mobile Gold from this article.
What's a Grandmaster quest without rewards? Well, we don't have to worry about that, as Dragon Slayer II has plenty of them!
Once you've completed the quest you'll unlock access to:
The Full Myths' guild, which will contain:
A bank (with deposit box and poll booth)
An armory containing two shopkeepers and an anvil.
A range and a sink
A garden containing 4 Magic Trees.
A mine containing 4 Adamantite rocks and 2 Runite rocks.
A chapel containing an altar.
The Fountain of Myths - Can be used to recharge Skills necklaces, Combat bracelets and Amulets of glory. You will not get the chance of an Eternal glory.
A portal chamber with portals to the Champions' Guild, Heroes' Guild and Legends' Guild.
A library with various lore books.
A dungeon containing a selection of Green, Blue, Red and Black Dragons (including baby dragons).
The armory store will sell the following items:
Dragon dagger (30,000 coins)
Dragon mace (50,000 coins)
Dragon longsword (100,000 coins)
Dragon battleax (200,000 coins)
Shield right half (750,000 coins)
Dragon metal shard (1,800,000 coins)
In the original Dev Blog, we stated the Dragon metal shard would cost 2,000,000 coins. As part of a balancing change regarding the drops of Adamant and Rune dragons, we have reduced this slightly.
Mythical Cape
The Mythical Cape is a new cape which will provide unlimited teleports to the Myths' Guild. It can be purchased and reclaimed from Jack, who is found within the Guild.
Super Antifire Potions
Inside the Myths' Guild is a Herbalist, who will teach you how to unlock the ability to create Super antifire potions in addition to selling a few Herblore supplies. Super antifire potions can be formed by combining Antifire potions with crushed Superior dragon bones, requiring a Herblore level of 92 to do so. Each medicine mixed grants 130 Herblore XP.
Super antifire potions are tradeable and will provide complete fire protection for 2 minutes. The using and trading of Super antifire potions do not require completion of Dragon Slayer II, only the making of the drinks involves quest completion.
The Wrath Altar
Provided you have 95, and above Runecrafting, you'll be able to craft a new tradeable Rune, known as Wrath runes. These runes are crafted via the Wrath altar, located within the Myths' guild. The platform is guarded by several Dragons. You will need a Wrath talisman though, which is a tradeable drop obtained from Adamant Dragons, Rune Dragons or Vorkuta.
Surge Spells
Surge spells form part of the standard spellbook and offer periods from Wind Surge (81 Magic), through to Fire Surge (95 Magic).
Wrath runes and the Surge spells can be used without completing the quest.
Just a reminder: you will get 5% coupon code free of charge in the reps in the event you Buy Runescape Mobile Gold Or OSRS Mobile Gold from this article.
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